About
One game. One score. Clear limits.
Human Precision was rebuilt to remove a pile of disconnected mini-tests and focus on one interaction that is easy to understand, difficult to master, and honest about what it measures.
Why this version exists
The earlier site tried to do too much. Reaction tests, memory tests, focus tests, reasoning tests, daily scores, and progress systems all competed for attention.
The new version treats Human Precision as a small browser game. You steer one ball through a stream of walls, hit each opening, and survive as the pace increases. Distance is the only score.
Design principles
- The main interaction should be visible immediately.
- No ads, paywalls, fake urgency, or accounts are required to play.
- Leaderboard distance is calculated by the server from the submitted run duration.
- Device differences and practice effects should be stated plainly.
- The interface should stay quiet enough that the game remains the focus.
The mark
The icon uses target geometry with a deliberately offset center point. The rings represent precision. The imperfect point keeps the idea human.